Model in Maya and Zbrush. Textured using Photoshop and Mari. Hair, grass, and fur fabric done with Shave and a Haircut plugin. Render in Arnold. Based off the
character concept by Eric Belisle http://ericbelisle.blogspot.jp/
Model in Maya and Zbrush. Textured with Photoshop and Mari. Render in Arnold. Based off the
character concept by Eliott Lilly
32K Triangle modeled for games. Modeled with Maya and Zbrush. Texture with Photoshop, DDO, and NDO. Based off concept by Sung-ryun Park.