Demo Reel 2015

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Model in Maya and Zbrush. Textured with Mari and Photoshop. Render in Vray. Original concept by Dan Dos Santos

Responsible for all aspect. Modeled in Maya and Zbrush. Textured with Mari and Photoshop. Rendered in Arnold. 2d concept from http://saadirfan.deviantart.com/art/Orc-351979978

Model in Maya and Zbrush. Textured using Photoshop and Mari. Hair, grass, and fur fabric done with Shave and a Haircut plugin. Render in Arnold. Based off the character concept by Eric Belisle http://ericbelisle.blogspot.jp/

Model in Maya and Zbrush. Textured with Photoshop and Mari. Render in Arnold. Based off the character concept by Eliott Lilly

32K Triangle modeled for games. Modeled with Maya and Zbrush. Texture with Photoshop, DDO, and NDO. Based off concept by Sung-ryun Park.

Stone crab study. Render with Zbrush.